![]() ⚡ Added the objective text for World Event challenges to the Embarkation Panel when starting a game from an event.⚡ Added World Event effect icons to the Embarkation Panel when starting a game from an event.These tooltips give only the name of the event, and some tips to make it clearer how events work (how to interact with them, and that they will disappear after the next game). ⚡ Added generic tooltips to World Events when hovering over them in the World Map.⚡ World Event challenges (like winning a game with 150 Amber) are now displayed on the main HUD during gameplay (above Orders).Added a warning next to the Embark button when trying to play in the Sealed Forest before the Cycle’s end.Due to this change, the tip displayed on the HUD about skipping the Cycle near the Seal has been removed.After finishing the game (doesn’t matter if it was won or lost), the Cycle will be over. Starting a game in the Sealed Forest early will automatically skip the rest of the Cycle.All other requirements are still binding – you need enough Seal Fragments, and the Seal needs to be within your Embarkation Range.⚡ You can now attempt to reforge a Seal at any point during the Cycle, without needing to press the skip button on the calendar. ![]() It’s located above the species panels in the top left corner of the HUD. ⚡ Added a global counter for population, available workers, and homeless villagers.
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